/*
Copyright 2017 Google Inc. All Rights Reserved.

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS-IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/

uniform sampler2D uTexture;

in highp vec3 vTexCoord;

out lowp vec4 frag_color;

void main() {
  vec2 tex_coord = vec2(vTexCoord.x / vTexCoord.z, vTexCoord.y / vTexCoord.z);
  frag_color = texture(uTexture, tex_coord);
}
